Your boss is considering virtual reality to level-up your learning program and asked you to lead the team. VR sounds like a good idea but you don’t know how your instructional design methods are going to hold up in a modality you don’t really know. Staying current on trends in emerging tech is different from leading the charge.

In this session, you’ll learn how to adapt the instructional design techniques you already have and apply them to creating a VR training simulation. You’ll explore questions to consider asking your subject matter experts during your needs analysis. Using their responses—from novice learners to experts—you can begin to use that information to help you design a comprehensive simulation for a variety of learners. Next, you’ll assess your design against the limitations of the modality and your favorite adversary—time! Like other training programs, you’ll need to prove to your stakeholders that your training works; after refining the design you’ll discover how you can capture data in VR and decide what methods might function better outside of the headset. Finally, you’ll use a checklist to keep the quality in your QA testing. You’ll leave this session with a roadmap on how to approach instructional design for a virtual reality simulation that will immerse your learners and keep you confident of your abilities for the next tech trend.

In this session, you will learn:

  • Why it is important to understand your learner’s background with VR and how that can impact how you design the experience
  • How to create engagement for your more advanced VR learners without making it too difficult for your novice learners
  • How the senses and intuition play an important role in creating an immersive experience but how it can also hinder your design
  • What data you can capture in VR from eye movement to hand tracking, and if any of it is useful to show the effectiveness of your training
  • What items to put on your checklist to easily verify accuracy when testing within the virtual environment

Technology discussed:

Meta Quest

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