<  Back

907 Assessments in Virtual Reality: What, Where & How

8:30 AM - 9:30 AM
Friday, April 22

Tracks: AR & VR

Today’s virtual reality experiences involve taking full control of the user’s senses to create a totally immersive experience that places the user in a fully virtual environment. This fully immersive environment needs to allow us to assess the learner. Any of the virtual reality experiences should be designed for the learner to receive tangible learning results that ultimately can be measured, assessed, and scored. The problem is that most online learning developers have yet to get really involved in designing immersive virtual reality experiences and will have a hard time applying traditional instructional design methods to create the assessment components in a virtual environment. How to design assessments in an immersive virtual reality environment is a vast departure from any of the traditional assessment designs.

In this session you’ll learn the concept of assessments in an immersive virtual reality environment. We’ll outline the types of learner assessment data available in virtual reality and answer the question of what decision data components are: Did the learner chose the correct answer / action to a challenge / question posed in virtual reality? Was the learner able to point out shortcomings, mistakes and / or safety hazards in a virtual environment?  We’ll outline all the immersive data components, which includes learner movement and behavior. The assessment will tell how quickly and expertly the learner completed the assessment. The session will also look at how to create practical assessments in the virtual world that will provide comprehensive data that is an accurate representation of how a learner would perform in a real-world environment. For the last part, we’ll focus on application and show practical examples of virtual reality assessments for the decision, immersive data, and practical environments.

In this session, you will learn:

  • What the concept of assessments in virtual reality entails
  • What types of learner assessment data is available in virtual reality
  • What virtual reality assessment decision data is
  • What virtual reality assessment immersive data is
  • Practical assessments in a virtual reality environment
  • The practical application of assessments in a virtual environment

Technology discussed:

Virtual reality

Adi Stephan

Chief Learning and Innovation Officer

The Boiler Room

Adi Stephan is chief learning and innovation officer of The Boiler Room. Previously he was head of learning at IQbusiness, the largest independent South African management consulting firm. Prior to that, he was employed by PricewaterhouseCoopers (PwC) Advisory as an associate director on the people and organization team. Adi’s success is derived from his ability to create world-class solutions. His passion is creating innovative solutions that translate employee behaviors into high-impact outcomes.