710 Easy VR Storytelling at Scale: Maximizing Impact While Controlling Cost
4:00 PM - 5:00 PM
Thursday, April 13
Tracks: AR & VR
Nothing grabs the attention of a learning developer quicker than a well-executed VR/AR learning module. But for every excited “ooh,” there has been an equal “sigh.” VR/AR has been hyped as the next big thing in learning for years now. Unfortunately, the tools required to launch were expensive, tech-heavy, and out of reach for many learning developers. However, a “VR 2.0” of-sorts is finally here. With next-gen headsets, cameras, and software that are more affordable, VR/AR is more accessible than you might think.
In this session you’ll learn how to start creating high-quality VR/AR learning experiences. In order to do this successfully, you need to have the right content and it must be presented well. We will start by identifying the types of learning content that are best-suited to VR/AR—and those that are not. We’ll talk about crafting an immersive storytelling line for your learners to follow and how to direct their attention in VR. From there, we’ll discuss the newer equipment and publishing/testing software products that are enabling more people to develop in VR/AR in a budget-friendly, platform-agnostic way to allow for more access and scaling.
In this session you will learn:
- How to identify content that is a great fit for VR/AR and what content doesn’t work well
- How to ensure your VR/AR project is good for learning and not just great eye candy
- Techniques for crafting a story line that learners can follow without getting distracted
- What newer equipment and software is on the market that can bring VR/AR within reach of your budget
Insta360 One, EngageVR, WarpVR
Dan Krolczyk, VP/general manager, metaverse for CreatorUp, is a seasoned expert in the field of VR
360, video training, and metaverse innovations in enterprise learning and higher education. He has
made a name for himself in the industry through his dynamic public speaking engagements and
has been a featured speaker at the AWEXR and HLTH conferences. As a member of XRA and
alumni of the University of Minnesota, Dan is a respected subject matter expert in VR learning and
video innovation that embrace AI, and his expertise has been sought after by industry leaders such
as McGraw Hill, Verizon, 2U Education, Canon, and Google Education. With his passion for
advancing the field and his wealth of experience, Dan is a sought-after speaker and consultant in
the VR and video production space.
Learning Design Lead
Kristin Murner, the learning design lead at CreatorUp, has worked in traditional, online, and for-profit education for over 20 years. Her favorite projects have been teaching undergraduate marketing on an Army base, working with NYC public school teachers on SHSAT prep-course improvement, and quickly creating and co-hosting free educator-facing webinars to help teachers and faculty pivot to online learning during the COVID-19 shutdown. At CreatorUp, Kristin works cross-functionally to ensure all learning content is measurable, sticky, and awesome. She holds a BS in physics, an MBA in marketing, and an MSEd in instructional design and technology.