401 Motivation and Learning
4:00 PM - 5:00 PM
Wednesday, April 20
Tracks: Instructional Design
We can create the best learning experiences in the world, but it won’t matter if learners aren’t motivated to learn. And even if they do learn, they also need to be motivated to take action on that learning. So how can we influence that motivation in our work in learning and development?
A number of different research-based models exist of human motivation. In this session, you’ll learn which provides the most actionable recommendations to help learners be motivated and how to avoid strategies that risk demotivating your audience. You’ll look at this research about motivation in a practical way that can help you take models and strategies and determine how best to use them in the context of your work to solve real-world challenges.
In this session, you will learn:
- How to translate models (such as self-determination theory) into practical design recommendations
- How to avoid demotivating your learners
- How to evaluate motivation strategies such as incentives or gamification to ensure you are using the most effective strategy for your audience
- How understand the barriers to motivation in your audience
- How to help people be self-directed learners
App-based habit trackers
Julie Dirksen, a learning strategist with Usable Learning, is a consultant and instructional designer with more than 15 years’ experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She’s interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she’s been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.