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609 Next-level Microlearning: Competency through Micro Practice

1:00 PM - 2:00 PM
Thursday, April 21

Tracks: Micro & Workflow Learning

Everyone knows that microlearning should be short to engage and retain attention, but brevity is only one element that makes microlearning so appealing to users and learners everywhere. Other elements include the learner’s context—how and when they engage with the material—and hyper-focused, curated content. Finding the right balance is difficult; sometimes it means kicking your instructional design process up a notch and remembering that practice and activity are everything when it comes to building competency in an engaging and interactive way. However, the industry has trended to short mini-videos to mimic the success of YouTube and TikTok. But performance is gained through practice—not awareness. Microlearnings should be situational and use awareness-based materials as reference.

In this session you’ll review four principles that that can help you create more thoughtfully designed and performance-centric microlearning experiences. You’ll also explore real-world microlearning examples that illustrate these principles. Finally, you’ll get a micro hands-on lesson where you can test drive the principles in a short “lab.”

In this session, you will learn:

  • Key principles for designing great microlearning that incorporate practice
  • About microlearning examples that are practice-based
  • How to test drive the principles in a short “lab”
  • The difference between awareness and practice-driven microlearning

Technology discussed:

HTML5 courses, video, course editors

Steve Lee

Chief Delivery Officer

Allen Interactions

Steve Lee is an award-winning instructional designer, eLearning developer, EPSS designer and developer, project manager, and renowned “trusted advisor”, assisting companies developing their own internal learning development teams. With learning industry experience spanning the last three decades, Steve has provided strategic learning and consulting services for over 400 major organizations including participation in multiple large-scale military and commercial aviation eLearning projects. As a college professor of computer science for over 14 years, Lee has developed/instructed curriculum on hardware, gaming, and information security, and is considered an expert in the use of multiple delivery platforms, “game-theory”, and social networking in learning.