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511 VR Simulations in Virtual Classes: A How-To Guide for Facilitators

1:00 PM - 2:00 PM
Thursday, April 13

Tracks: Virtual Classrooms

The metaverse has arrived in the virtual classroom. It is now both possible and easy to incorporate virtual reality activities into a traditional virtual class, but most facilitators don’t yet know how to do it. Whether it’s a VR simulation that’s been purchased off-the-shelf or a custom-designed program for specific use cases, these realistic 3-D scenarios are becoming more and more common in learning programs. At the same time, the primary challenge of virtual classes is multi-tasking participants who quickly tune out without learning. But VR activities draw in interest and naturally immerse participants into the learning environment. While this is an emerging technology in virtual training, it’s soon to be a common activity, and facilitators need to know how to make it successful.

In this session you will learn the step-by-step blueprint for how to facilitate these immersive scenarios. Since this concept may be new to most attendees, we’ll begin with a brief overview of VR simulations (what they are, what equipment is needed, and the difference between integrated and external simulations). We’ll also briefly review the difference between self-directed VR simulations (games) and facilitator-led VR simulations (learning scenarios), and see a few use cases to help give you ideas on how you can incorporate these types of activities into your virtual classes. Then, using a real example, you’ll see step-by step how to set up and facilitate this type of activity. It will be an interactive demonstration, with discussion and Q&A throughout. In addition, if you have a smartphone or other device, you would be welcome to jump into the virtual classroom to actively participate in the example demo. You will leave this session with tools you can immediately use, including a preparation checklist and facilitator script.

In this session you will learn:

  • To recognize the benefits of incorporating a VR simulation into a virtual class
  • How to set up a VR activity by providing the right information to remote participants
  • How to facilitate a VR activity to enable learning transfer
  • How debriefing a VR activity differs from debriefing other activities due to the potential of heightened emotions and the immersive experience

Technology discussed:

 Zoom (with Webo app), WebEx (with 3DFrame app), all virtual classroom platforms, which can simply hyperlink out to a VR sim

Cindy Huggett

Principal Consultant

Cindy Huggett Consulting

Cindy Huggett, CPTD, has over 20 years of experience in the virtual classroom: She’s the author of six books on virtual training: including “Virtual Training Tools and Templates: An Action Guide to Live Online Learning and the brand new “The Facilitator’s Guide to Immersive, Blended, and Hybrid Learning.” She facilitates, designs, writes, and speaks on topics related to leadership, learning, and technology. Cindy is a past member of the ATD Global Board of Directors and was one of the first to earn the Certified Professional in Learning and Performance (CPLP) credential. She earned her masters degree from the University of Pittsburgh.